ABOUT LEGION EXPANSIONCreated by the Progenitors in the dying days of the Pro-Com war, the Legion represented humanity's last ditch effort to defeat the Machine Liberation Army (MLA). When the superweapon was unleashed which disabled the MLA the Legion were not spared. Millenia later they have awoken and seek to win the unwinnable war for which they were created, in memory of their masters.A labour of love put together over the course of one-and-a-half years, this expansion introduces over a hundred new units, forming an entirely new faction equal in size and scope of the original. You can use it in multiplayer, or play against the AI in skirmish, both are fully supported.The Legion lack the mobility and numbers of the MLA, instead their focus is on raw power. While the enemy are many, the Legion's armour is strong and their guns powerful. They do not focus on early raiding or rapid expansion, rather they prepare themselves to strike a single mighty blow that both begins and ends the battle.
8 MayMigration to PAnet was completed on 2019-05-20 with build 113298.Hello Commanders,We all know machines are superior to organics, yet they’re only as good as the hardware underpinning them. You know this, we know this, which is why upgrading the game’s server infrastructure has been such an important goal for us. The road has been long, the struggle real, and we are finally migrated to (drum roll please) PAnet. Oooooo, literal chills. Uh, I mean, bleep bloop, fellow machine.PAnet (Planetary Annihilation Network) is our replacement for UberNet and provides all the backend infrastructure for managing game servers and player accounts. It has faster servers for better sim speed, more regions for lower latency, and higher capacity servers.TITANS 1v1 ranked season 2 came to a close at the end of April. It was hard fought for a while with Uber #1 changing hands multiple times.
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But as the dust settled a clear victor emerged in NikolaMX, a good 100 points clear of the nearest competition. Should the Progenitors return we know who they will want as their leader.With season 2 over we surprised everyone with a transition to a season that was one digit higher. Four maps from season 2 have returned, along with 12 entirely new maps, courtesy of WPMarshall. The lessons of season 2 have been applied and we think you’ll find these maps a big upgrade.
Ranks were wiped clean and it’s anyone's game to win once more.AI performance has been improved and its impact on the server decreased. In addition, we have again put a big focus on eliminating known sources of client and server crashes. 7 MarchHello Commanders,With the successful launch of with new leaderboards it’s back to toiling away in the update mines.In the background, work continues on our tech upgrade and the prerequisites necessary to transition to the new PAnet infrastructure. TranslationsWe’ve seen an increase in the number of non-English speaking players playing our game and we want to make sure we’re giving you our full support. We have engaged with a new translation team to update and improve the existing translations, replace community translations, and add support for Japanese. We’re also updating Community Mods to allow for mod translations.As you can imagine this is a big job so we’ll be doing it in a number of passes, focusing first on adding missing strings.In this patch we’ve included updates for:.
French. German. Russian.
Simplified Chinese. Traditional Chinese. Korean. Japanese. Italian. Spanish. First pass of Polish (incomplete in 113132)Report issues with existing translations in this.Work in progress:.
Official translation support for modsAlso in the works are plans to add servers in South-East Asia (SEA) once we complete our migration to PAnet. TITANS 1v1 Ranked Mid-Season 2 WinnersWe’re roughly halfway through season 2, which means it’s time for. AIIt wouldn’t be PA if we didn’t keep improving the AI. Some of you noticed it was seeming a little under the weather recently, but we found the cause and administered treatment. Now the AI should be face rolling you once more. This includes improved air and naval attacks. You may also notice it’s more prone to bombarding you from the coast too.
Ooooo, nasty.As many of you will know, the AI’s Commander often liked to plant both feet in the soil, hold the line, and then explode in combat against forces it should never have fought. These Commanders are expensive to replace, so we’ve taught it that discretion is the better form of valour, leading to less unnecessary deaths, and it surviving to deliver the late game awesomeness we know you want.Lastly, we did some work on enhancing the speed with which the AI processes all this information, making it more efficient than before. TITANS BalanceAir has been a continuous thorn in the side of balance, often overwhelming the defences intended to stop it due to the ability for a player to commit their full strength to every engagement. In an effort to combat this we have boosted the strength of all land anti-air, including the Commander, with the intent to allow a greater diversity of play and hopefully reduce the massive fighter blobs. No longer will your Dox fight in the shade.The Locust has also seen a further nerf, with a reduction to health.
This allows for units like the Laser Defense Tower to kill them with a single shot. They’re still devastating if undetected, but easier to stop once spotted.The Icarus has had a minor change made to its attack behaviour so that it attacks like a gunship. Will this make it a powerful weapon of destruction?
Will it make it look so much cooler before it explodes? It will also be slightly harder for Dox to hit. StabilityWe, and our community testers, have spent many hours hammering away, looking for any defects so that we could reap a bountiful harvest of logs and crash dumps. These have been used to squash a number of crash root causes, including the single largest cause of server crashes.In our modern build we have also updated Coherent UI to resolve a defect we identified which could cause client crashes.Stability remains a big focus going forward, and an area we continue to work on. Thanks to everyone who helped us by running the PTE build.
Client Fixes. Fixed missing languages in Steam client. Fixed initial language not being set based on Steam client language setting. Fixed commander selection in 1v1 ranked new game lobby. Fixed a material library threading crash. Fixed windows crash handler failing triggering a Window Error Report (WER) which was also masking the material library crash. Modern: updated to Coherent UI 2.5.9.3 with fix for memory allocation crash.
Modern: updated libcurl for possible fix for login failures on Windows 7. AI Improvements. AI performance improvement pass focusing on AI data updates, build location updates and attack location selection. Improved the AI’s ability to use naval against land targets. Improved the AI's use of space near it's starting base on some planets.
Improved the AI's economy management. Improved the AI's handling of slow air platoons e.g. Zeus + angel. Small improvements to the AI’s nuke and Unit Cannon targeting. AI Commander should no longer charge the front lines to its death.
AI platoons should spend less time stuck against terrain trying to attack something. 113132. First pass of polish translations. Fixed windows 7 login issues on modern build.
Fixed AI commander getting stuck against terrain while trying to navigate back to safety. Fixed AI unit cannons not building anything in some circumstances. Fixed AI sometimes getting stuck not using its unit cannons. AI building placement perf improvements. Fixed a client crash during live game that was impacting high spec high core systems. Modern: Fixed Windows 7 login issue. Modern build is now the default client (you can switch back to if needed).
About This GameRTS JUST GOT BIGGERTITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,Including everything you loved about Planetary Annihilation:. Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit. Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
Planetary Annihilation Titans Download
Or, compete in the 1v1 ranked play ladder. Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!. Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!. Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.Must meet Minimum System Requirements for offline play.
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